Large Scale Projects
Autodesk Maya, Zbrush, Unreal Engine 4,
Substance Painter, Cinema 4D, and then some.
scroll to view
Pyromaniac pig casually causing chaos in Zbrush.
Interacting characters created in Zbrush and composited in Adobe Photoshop.
Environment assets created in Maya and composited in the Unreal Engine.
Acrylic painted resin casts of characters sculpted from an old illustration of mine.
Acrylic painted Sculpey bust inspired by rotting trees and scrapped wood chips.
Submarine concept by Jake Parker, sculpted in Maya and painted in Substance Painter.